// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

#include <tchar.h>

// Windows
#include <windows.h>

// OpenGL

// LUA

// STL
#include <string>
#include <vector>
#include <iterator>
#include <cassert>
#include <map>
#include <algorithm>
#include <queue>

namespace std
{
#ifdef _UNICODE
	typedef wstring tstring;
#else
	typedef string tstring;
#endif
};



